Anywhere Rebel (personal work - 2021)
Enjoyed my journey through whole 3D pipeline - modeling, texturing, rigging, animation, lighting, compositing (working in C4D and AE)
modeling in Zbrush / Maya
Through this project, I learned a lot about CG process, how to improve design details for 3D content.
Character design by Fortnite
Modeling : Zbrush
Retopology & UV : Maya
Texturing : Substance Painter
Rigging & Animation : Cinema 4D
Render : Octane
Final compositing : After Effect

0. Character design research



1. ZBrush: high polygon modelling






2. Maya: retopology to low polygon and UV mapping



3. Substance Painter: making texture and exporting maps




4. Cinema 4D: BG set up and reigging/animation, setting up materials, lighting, rendering





5. After Effect: Compositing / Particle Effect



Final

