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Anywhere Rebel (personal work - 2021)

Enjoyed my journey through whole 3D pipeline - modeling, texturing, rigging, animation, lighting, compositing (working in C4D and AE)

modeling in Zbrush / Maya
Through this project, I learned a lot about CG process, how to improve design details for 3D content.

Character design by Fortnite

Modeling : Zbrush

Retopology & UV : Maya

Texturing : Substance Painter

Rigging & Animation : Cinema 4D 

Render : Octane

Final compositing : After Effect

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0. Character design research

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i-finally-got-the-robo-rebel-skin-v0-J9SLiEi0C1R_-3wFaDfy5BtRsXuvUr1BNBIS3yuLx8Q.webp
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1. ZBrush: high polygon modelling

2. Maya: retopology to low polygon and UV mapping

3. Substance Painter: making texture and exporting maps

4. Cinema 4D: BG set up and reigging/animation, setting up materials, lighting, rendering

5. After Effect: Compositing / Particle Effect

Final

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